﻿using System;
using UnityEngine;

// Token: 0x02000330 RID: 816
public class AssetBundleCreate
{
	// Token: 0x0600148D RID: 5261 RVA: 0x0008EE5C File Offset: 0x0008D05C
	public AssetBundleCreate(AssetBundleCreateRequest request)
	{
		this.m_CreateRequest = request;
		this.m_ReferencedCount = 1U;
	}

	// Token: 0x04001908 RID: 6408
	public AssetBundleCreateRequest m_CreateRequest;

	// Token: 0x04001909 RID: 6409
	public uint m_ReferencedCount;
}
